

NVIDIA GPUs from Turing to Maxwell architectures are supported, and Arnold will take advantage of multiple GPUs, NVLink and NVIDIA RTX hardware accelerated raytracing if available. You can now switch between CPU and GPU render devices interactively and expect visually similar results.

MtoA 3.2.0 is a major feature release, which is binary compatible with 3.1.* versions.

MtoA is now shipping with the Arnold 5.3.0.0 core. This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. Solid Angle has released version 3.2.0 of Arnold for Maya (or MtoA). Solid Angle Maya to Arnold 3.2.0 for Maya 2017-2019 | 1.0 Gb
